Note also that E2M6: the Dismal Oubliette can crash due to a lack of edicts. Even within Episode 2, there is not enough experience provided to gain the Summon Shambler spell, which has a substantially higher cost than other spells. Episode 2: The Realm of Black Magic is the only Single Player Episode that fully works, there are couple levels that will entirely freeze upon loading, specifically E1M6: The Door to Chthon, E3M3: the Tomb of Terror, and E4M2: The Tower of Despair. Note that this modification can be unstable. All weapons have an alternate mode besides the Double-Barrelled Shotgun, which was considered balanced enough as it was. Weapon alternate modes used to be more complex, but were trimmed down in playtesting to the ones Gummelt used the most, finding that most were not that useful. As Gummelt continued to learn, not being a programmer to begin with, he started reworking many of the modifications he included to the point they were unrecognizable from their original forms. He soon discovered that many others were doing something similar, which in turn dissuaded him from doing such, especially as he felt most of these modifications didn't hold much in the way of practicality they were more about the potential possibilities of what could be done with the code than about something worth playing. Gummelt started Ultimate Quake with the goal of making it a simple compilation modification. Ultimate Quake therefore is a large-scale attempt to fix these issues, plus include new Weapon modes for almost every Weapon, and a full-fledged magic system. The look and feel was right, but the game was sorely lacking in regards to interesting resources or the ability to duck. Primarily, in his opinion, this was due to a general lack of details. When Duke Nukem 3D came out, Gummelt enjoyed it, and he felt that Quake had a more disappointing release. It took him around three weeks to design this modification and was the first project done by Gummelt for Quake. Ultimate Quake is a modification for Quake made by Michael Gummelt on September 29, 1996.
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